BuiltThreads — wayfinding as a trail.
Exploration's worst unsolved problem was "where do I explore next,"
and three candidate answers were standing: sell intel, decay rumor
with distance, score dark space for richness. All three were killed
with one line, because all three shared a shape — they solved
exploration by making it read like trade. Worse, scoring dark space
tells you what is behind the door before you open it, and opening
doors is the game.
What went in instead: a worked find sometimes yields a
thread, a pointer at one specific live site somewhere
else. The derelict's log names where the convoy was headed. Follow it.
No new verb, no new panel — a thread is intel, plus a reason to fly.
That doesn't sound like fun.— the designer, on all three
BuiltThe trail readings.
Three skills that aim the trail, so a player who wants their threads
to lead toward a fight can train for that instead of hoping.
DecidedThe hunt stops searching.
The old loop had you sweep a system looking for your target. Gone
— along with the span, the search roll, and the retainer. The
contract names its target, because the fiction says it already
should have.
No "sweep the system" or "find the target" — the
person at the port has already done that job.— the designer